Classroom templates

Lesson-ready wheels for the projector. Each one loads a full set of entries so you can spin within seconds of opening the page, then edit any line to match your class.

Choose a classroom template

Start with the outcome you need: a student or group order, a reward, a speaking prompt, or a practice action. The five wheels are set up differently for those jobs.

Classroom Rewards
Use this when the class has earned a treat and the wheel should choose the reward. Replace any option that does not fit your classroom rules before spinning.
Presentation Order
Use this to call each group exactly once. Replace Group 1–8 with real group names; auto-remove is already on so a group leaves the wheel after it is picked.
Discussion Prompts or Vocabulary Practice Actions
Choose Discussion Prompts when you want an open question. Choose Vocabulary Practice Actions when the word is already known and the wheel should decide how students demonstrate it, such as defining, drawing, or using it in a sentence.
Classroom Icebreakers
Use the ready-made questions with a new class or tutor group. Remove or rewrite any prompt that is not appropriate for the age group or context before displaying the wheel.

Edit before you project

Every template is a starting list, not a fixed lesson plan. Check the entries before showing them, then edit them in the Classroom Wheel. Keep auto-remove on when every group should appear once; turn it off when a prompt, action, or reward may be selected again.

Ready-to-use wheels

Classroom Rewards

Seven rewards that cost nothing but are worth winning: extra recess, a homework pass, line leader, class DJ, teacher's helper, a sticker and free seat choice.

Use it for:
End of a lesson or week, when a class has earned a treat.
Opens in:
Classroom Wheel
Entries:
7

Presentation Order

Groups 1 to 8, ready to be drawn one at a time. Turn on auto-remove so each group is called once and nobody presents twice.

Use it for:
Deciding who presents next without anyone claiming favouritism.
Opens in:
Classroom Wheel
Entries:
8

Discussion Prompts

Eight open-ended starters that work across subjects and age groups, each one hard to answer with a single word.

Use it for:
Filling five minutes with a discussion that actually goes somewhere.
Opens in:
Classroom Wheel
Entries:
8

Vocabulary Practice Actions

Six ways to prove you know a word: define it, use it in a sentence, act it out, draw it, find a synonym, find an antonym.

Use it for:
Vocabulary review where the word stays fixed and the task is random.
Opens in:
Classroom Wheel
Entries:
6

Classroom Icebreakers

Ten short, classroom-safe questions that a new group can answer out loud without oversharing.

Use it for:
First lesson with a new class, or a tutor-time warm-up.
Opens in:
Classroom Wheel
Entries:
10

Browse the other categories on the templates hub.