Start with the outcome you need: a student or group order, a reward, a speaking prompt, or a practice action. The five wheels are set up differently for those jobs.
- Classroom Rewards
- Use this when the class has earned a treat and the wheel should choose the reward. Replace any option that does not fit your classroom rules before spinning.
- Presentation Order
- Use this to call each group exactly once. Replace Group 1–8 with real group names; auto-remove is already on so a group leaves the wheel after it is picked.
- Discussion Prompts or Vocabulary Practice Actions
- Choose Discussion Prompts when you want an open question. Choose Vocabulary Practice Actions when the word is already known and the wheel should decide how students demonstrate it, such as defining, drawing, or using it in a sentence.
- Classroom Icebreakers
- Use the ready-made questions with a new class or tutor group. Remove or rewrite any prompt that is not appropriate for the age group or context before displaying the wheel.
Every template is a starting list, not a fixed lesson plan. Check the entries before showing them, then edit them in the Classroom Wheel. Keep auto-remove on when every group should appear once; turn it off when a prompt, action, or reward may be selected again.