A small, deliberately curated set of wheels that are ready to spin. Choose one and it loads straight into the matching WheelOurNames tool, with every entry still editable. Nothing is saved to an account and nothing leaves your browser.
Picking students, rewards, prompts and practice activities.
Classroom Rewards
Seven rewards that cost nothing but are worth winning: extra recess, a homework pass, line leader, class DJ, teacher's helper, a sticker and free seat choice.
Use it for:
End of a lesson or week, when a class has earned a treat.
Opens in:
Classroom Wheel
Entries:
7
Presentation Order
Groups 1 to 8, ready to be drawn one at a time. Turn on auto-remove so each group is called once and nobody presents twice.
Use it for:
Deciding who presents next without anyone claiming favouritism.
Opens in:
Classroom Wheel
Entries:
8
Discussion Prompts
Eight open-ended starters that work across subjects and age groups, each one hard to answer with a single word.
Use it for:
Filling five minutes with a discussion that actually goes somewhere.
Opens in:
Classroom Wheel
Entries:
8
Vocabulary Practice Actions
Six ways to prove you know a word: define it, use it in a sentence, act it out, draw it, find a synonym, find an antonym.
Use it for:
Vocabulary review where the word stays fixed and the task is random.
Opens in:
Classroom Wheel
Entries:
6
Classroom Icebreakers
Ten short, classroom-safe questions that a new group can answer out loud without oversharing.
Use it for:
First lesson with a new class, or a tutor-time warm-up.
Stand-ups, retros and sharing out work without an argument.
Stand-up Order
Six obvious placeholder names, shuffled into a speaking order in one pass. Replace them with your team and shuffle again.
Use it for:
Daily stand-up, so the same person is not always first.
Opens in:
List Randomizer
Entries:
6
Retro Topics
What went well, what didn't, blockers, shout-outs, action items and a wildcard — drawn one at a time to keep a retro moving.
Use it for:
Running a retrospective without one topic swallowing the hour.
Opens in:
Decision Wheel
Entries:
6
Task Assignment
A weighted example: teammates with more capacity this week get a bigger slice, so the draw is random but not blind to workload. Weights are loaded ready to edit.
Use it for:
Handing out an unplanned task fairly when workloads differ.
Live draws and party games in front of an audience.
Prize Wheel
First, second and third prize plus five runner-up slots, so most spins land somewhere and the top prize stays scarce. Winners are removed as they are drawn.
Use it for:
A live prize draw on stage, stream or stand.
Opens in:
Giveaway Wheel
Entries:
8
Party Challenge
Ten harmless challenges anyone can do in a living room — silly enough to be fun, safe enough for family.
Use it for:
Party games with a mixed-age group.
Opens in:
Giveaway Wheel
Entries:
10
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